If you have purchased Otherworld: Epic Adventure and are struggling to get started or to figure out what to do then this page is for you. It will share a few hints on how to get going and some notes on the plot without spoiling things by giving away solutions to the puzzles.
Otherworld Epic Adventure is a full-blown serious adventure game with an entire world to explore. It’s a game for people that like to read books and to solve mysteries and puzzles. It is part of the world of Charlie Bluster and continues the story of Jaden Phillips from the end of Book 3, but it can also be played completely stand alone.
At the start of the game the bus drops you off at the side of a lonely road, deep within the Irish countryside and miles from the nearest town. According to the clue left by Hercules, this location contains the information you need on Conn McLear and how to stop him. However, you have little idea as to where you are or what exactly you are going to find.
To get the full experience please play Otherworld with the sound turned on!
Here are a few things we recommend you do first:
The Caravan is near the start of the game at grid reference K4. Once in, you'll need to turn the light on to see the contents. The Caravan has been used by someone to keep the place under surveillance and in particular an old run-down Derelict House at the centre of the site. Read some of the newspaper clippings to learn a bit about the plot.
The main characters in the story are firstly, Conn McLear, a successful Irish politician, and secondly, an unknown Assassin who, after a failed attempt to kill McLear, has escaped and is hiding out at the current location. The motives behind the attack are currently unknown but it is being investigated by a third person, the Policeman, who has been staking the place out.
A swarm of birds attacked the Policeman when he left the Caravan and ripped some pages from his diary. Some of these were shredded and you can follow the paper trail back up to the Old Tree at grid location F4 near the start of the game.
One of the pages has got stuck inside the Bird Feeder Table at the foot of the Tree. Solve a simple Towers of Hanoi puzzle to unlock it and read the page which will explain some of what the Policeman has discovered so far.
The Derelict House is where the Assassin has been hiding out and where you'll find out more about his motives and the shadowy organisation behind him.
Getting to the Derelict House is tricky and we recommend that you make a map. You'll need to go through the Greenhouse at map reference G11 (note that there are 2 exits to the Greenhouse).
You will also need to go through the Woodcutters Hut at map reference M13.
Once inside the House you'll find a Strong Box which contains the Assassin's Personal Diary, but it can't be opened because the electricity supply has been turned off, (which you'll find out by trying the light switch). Before leaving the House read the newspaper which has an article on Conn McLear and solve the Wooden Box Puzzle to extract the object rattling around inside it.
You'll find the Generator inside the Shed but you'll need to solve the Circuit Diagram before it can be turned on. You can then return to the Derelict House and open the Strong Box.
We hope that this has helped get you started with Otherworld: Epic Adventure. Keep playing to discover the hidden entrance to the Underground Labyrinth and the Assassin's Secret Lair. Along the way you will learn the real motive behind the attack and the true identity of Conn McLear.
Good luck playing Otherworld: Epic Adventure!